Multiverse ethnography : A qualitative method for gaming and technology use research
Finna-arvio
Multiverse ethnography : A qualitative method for gaming and technology use research
Karhulahti et al 2022.pdf
(Jyväskylän yliopisto - JYX)
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
Tallennettuna:
Kieli |
englanti |
---|---|
Sarja | Journal of Gaming and Virtual Worlds, 1 |
Aiheet | |
ISSN |
1757-191X |