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The thesis proposes the reuse of the water treatment plant of Dämmän, Espoo into a spa for the late adults. Through a design strategy that includes the reuse of the building of the water treatment plant, by turning into a spa for late adults. The project aims to support the local wellness tourism and the and well-being of the late-adults. The Water Gardens is the name of the project which includes: greenhouses, spa, pools for water jogging, saunas, relaxation spaces, baths, restaurant, massage rooms and all the facilities for a spa. With the constant growing of the late adult population, in the near future; there will be the need to rethink the spaces for the late adults and for the improvement of their well-being. It is essential to think what impact the spaces will have in the near future?. And what kind of spaces can be designed for the late adults that can have a positive impact in that sector group?. The project does not focus only in the architectural process of reusing the building; It is one of the main parts true, but the project it is pictured as a design strategy to address 2 main objectives: 1) to generate an option of leisure spaces for late adults that impact positively in their well-being. 2) To address the climate change (generated by flight tourism journeys and construction) by supporting the local tourism for late adults with a spa customized for them; and by extending the embodied energy of a building by expanding as much as possible the life of a reused building with a circular adaptive reuse concept. The process of the project included a research and theoretical background. For the part of the research 5 main topics were identified to use as a theoretical based to develop the project: I)Late adults, II)Tourism, III)Spas IV)adaptive reuse of buildings V)Nordic Well-being destinations. The research was extensive and involved many, interviews and workshops with late adults, research on the topics, visits and analysis of the existing building. In addition visits and excursions to different architectural references (different kinds of spas) which are described further. Consultation were done with experts in spas, greenhouses, accessibility, seniors well-being, to have a better understanding of the topic.
This article explores ontological instability in three contemporary New York novels. Drawing on Brian McHale’s Postmodernist Fiction and on the concept of the fold as developed by Gilles Deleuze, it examines Teju Cole’s Open City (2011), Jonathan Lethem’s Chronic City (2009), and Ben Lerner’s 10:04 (2014) and looks, in particular, at how occurrences of nonhuman presence and menacing weather conditions threaten the ontological stability of the narrated storyworld.
"[...] the qualities we inherited from the past can become a discipline for change today. [...] A town´s past, its present and its future must combine to create a recognizable unit, so that its growth can be seen [...]." Due to the growing societal trends, change becomes a desire to fulfill the demands of the society in order to maintain a towns unique character. Therefore, the objective of this paper is to describe how and why an architectural intervention is chosen to enhance the towns competitive differentiation and how to create a unique experience through design that contributes to a dialogue between culture and nature. Moreover, the decision-making process is explored through observations and investigations, in addition to interviews with professionals and non-professionals, as the basis for reframing the place through design. Additionally, the paper also presents a case study describing the integration in the Austrian town, Ramsau am Dachstein, by exemplifying the conditions under which the design is chosen, the requirements it must fulfill and the influence of Alpine tourism development regulations. This case study reveals two approaches for implementing an architectural intervention, since functionality aspects and business-driven ideologies become increasingly important in tourism, whilst design aims to involve design-driven solutions and user-experiences. This is why by no means, this paper aims to contribute a statement on the importance of the collaboration between tourism and design. The project is driven by a vision of an ideal environment and was born as part of the implementation of a new tourism development concept, which in turn led to a new concept of design. However, the study focuses on conceptualizing an architectural intervention, which carries a solution proposal to support the corporate identity of the town. It is believed, that a balance between the two oppositional perceptions of tourism and design can only be achieved by directing the future in a way based on the individual character of the town. In other words, in this environment, "design can be integrated to a certain extent as long as it suits the concept of tourism."
This thesis studies the relationship and interaction between cinematic narrative and architectural narrative. Architecture and film have common threads that both disciplines study space, time, action and movement. The cinematic narrative connects shots from different time and space, while the architecture has a similar composition. Architecture is an important part of the film scene, creating the atmosphere, while the film inspires the virtual architecture expression. They influence and learn from each other. Regarding the research method, the first is to summarise the history of film and architecture and their interaction by literature review. Then, through case studies, analyse the narrative techniques of film and architecture and explore their mutual use. The second part of the thesis consists of an experimental space design based on murder stories. The aim is to explore how to use cinematic narrative approaches to create an architectural experience. It uses Alfred Hitchcock's films as references and the spaces where the murder occurred in his films as inspiration. Finally, create a tragic spatial experience that people can access a space where murders happen to experience the murder and feel the atmosphere.
Open screen walls and space dividers have existed for a very long time. As for lattices, their materials can easily be found, such as bricks, tiles, concrete blocks and vitro-blocks. In terms of space dividers, furniture, curtains and sliding doors are commonly used. However, in general, lattices and space dividers lack functions and are boring. This thesis answers the following question: How can the screen walls/ furniture be improved to meet contemporary needs? The thesis is divided into two different solutions using the same product. The first idea is to create a screen or lattice system that can be implemented by architects and engineers in the façade of a building, the second idea is related to interior design and aims to develop a wall that works as a space divider and offers different functions and flexibility in space. Using the same wall. The functions in both cases range from, for instance, providing certain privacy to a space, protecting from the sun and supplying shade to a terrace, without compromising brightness and visibility from the inside to dividing the kitchen from living-room by implementing a growing herbs system, among others. The two systems also try to provide a sustainable design that further improves the human wellbeing. Exterior design approach / Facades / Architecture Because screens and lattices inspired these walls, this thesis reviews their history, the ways they are also related to cultures and the reasons for their importance in the past and for people still living in these buildings. These screens want to replace the bricks, wooden structures, ceramic blocks, and vitro blocks, that architects have always used as a method of hiding things from the façade but still allowing the sunlight and air to get in the building. The exterior design approach differs from the interior design one in that these walls will be fixed and will provide only one function; nevertheless, they are meant to promote the social interaction among the inhabitants of a building. IInterior design approach The space dividers developed in this thesis are inspired by the concept of do it yourself, flexibility in space and modularity and the paper contains a research based on these theories. The walls are designed in a gentle and uncomplicated mode for users to be able to choose and build according to their needs. An interior design element needs to be easy to assemble by any human being in such a manner that once users have the measure of the space, they are able to go straight to the supplier, choose their divider and come home and install it. Moreover, the wish to give people a prefabricated system comes from the concept of flexibility in space. Finally, the design must be user friendly, in other words, a collaboration between the client and the designer. Particularly in this case, something is already designed but the client decides the function and the amount of them to change their space according to either their style, space or needs. The goal regarding both the interior and exterior design was to experiment with several materials and functions. As a result, a brochure was produced of the several material options: wood, ceramic, glass and metal. Although the proposal for interiors could be implemented in almost any country, unfortunately the open screen wall for façade would only work in countries with warm weather.
Nowadays urbanization has been processing in a very fast speed in China. Meanwhile, urbanization also leads to many negative effects on Chinese cities. Public space is widely undermined in housing blocks, streets and communities. By researching urbanism design theories and space types, the thesis attempts to conclude the design thinking for public space and provide suggestions for architectural design based on China's realities. With the conditions of Super Public, a housing project would comprehensively use design strategies to integrate public space and many other urban functions. "Isolation of crowds, foul air, excessive hours, chances of employment" the description of great industrial cities which appeared in Ebenezer Howard's book in 1897, Garden Cities of Tomorrow, reflects contemporary Chinese cities appropriately. On the one hand, China is repeating the dilemma that the developed western countries had experienced in their urbanizations in history. On the other hand, the problems in China also have some special aspects, such as the size of the population and the speed of development, which are difficult to find references from the rest of the world. China is undergoing the largest urbanization in human being's history, while many cities are losing their identities due to the wide range of demolishing and construction. Since the economic reform in 1979, a more authoritarian politic system has the ability to promote its vast urban renewal project in many cities. The urbanization processes with a huge movement of population from countryside to cities. In the foreseeable future, both of the size and density in Chinese cities will continue to have a large increase. Furthermore, urbanization also changes the mode of living. More people would live in isolated high-rise towers. The intimate residential areas in old downtown have been enlarged to huge scales and distances. Many alleys, streets and traditional yards where communal life happened have been demolished. The disappearance of public space are more and more common in Chinese cities. However, the new housing buildings in China still do not give enough attention to create new types of public space. The city renewal planning still works as a process of brutal expansion. The thesis will focus on the lost public space. The researching phase includes background description, phenomenon analysis and theories conclusion. A method of typology will be introduced to study the types of public space in various urban conditions. During the project phase, it aims to discover the usability of different public space. It is a schematical design with a precondition of Super Public. Super Public is a concept that inverts the existing proportion between public and private space in collective housing. Super Public gives enough space to designer to create scenarios and types for public space. With a very low density, it is not a practical design for a specific purpose. But it is a collective thinking about design strategies for public space. The design would attempt to involve various street events, common rooms and residential units. From urban street to each housing unit, the public space can be created in many levels. All in all, the public space aims at building up a vibrant community life for the inhabitants there. The site locates in Nanjing, China. It is a joint point of historical buildings(e.g. the city wall and city gate), landscape, river and old residential districts. Nanjing is the capital of Jiangsu Province, around 300 kilometers away from Shanghai, the most important city in eastern China. As many other large Chinese cities, it has been expanding a lot during the past 30 years. The urban problems represented in Nanjing are also happening in other major cities in China. So the considerations and concepts in this design are not specifically connected with Nanjing, but also linked with a wider background of Chinese large cities.
I believe restrictions can inspire creativity. Due to my personal background of living abroad with limited knowledge of foreign culture, I consider limitations a challenge that motivates me to solve problems in everyday life. Through this thesis, I explore if limitations in the design process can also motive my creativity. The quality requirements of contract textiles significantly restrict not only the manufacturing but also the design process of textile products. In order to ensure safety in public premises, contract textile designers face the challenge of developing new products under restricted circumstances. The objective of this thesis is to investigate how quality criteria restrict the design process and the designer’s approach toward these restrictions. Moreover, I challenge myself to apply this knowledge to my own design practice. As a result, I have designed upholstery and hanging fabrics for contract use and created final prototypes in the Swedish weaving mill Svensson. This research is conducted through different approaches: theoretical investigations, expert interviews and design production. The theoretical research defines the contract textile industry and the essential factors influencing the design process. This investigation reveals that quality standards narrow the possibilities for designers in their technical choices. In addition, expert interviews explore how designers actually develop textile products within the technical limitations. For the practical approach, I complete a contract textile collection based on the collection concept Radom Order; a visual story for public spaces featuring structural patterns of architecture and echoing random movements of people. Moreover, I apply restrictions in the contract textile design process as inspirational sources to this design practice. Through this research, I found that the technical limitations of contract textiles affect the overall design process as well as aesthetic value of textile products and clearly motivate designers to focus on the design challenges. Therefore, restrictions in the design process can drive designer’s creativities by creating freedom within a framework of technical limitations.
According to the relevant survey datas in 2016, tortoises climb to the third place of the pet market occupation globally, which is approximately 6% of the pet species overall. The market potential is relatively infinite. Throughout the tortoise related merchandises, the majorities are conventional, stiff and tedious. As a designer, who had kept the tortoise as pets for 6 years and generates great passion on these creatures and auxiliary products, the author decides to delve into the hybrid projects which intersect each other, in order to research interactive elements between humans and tortoises. The entire thesis is mainly segmented into 2 parts —— data collections and practice research. During the process, the author possesses the practice-led research method. Namely, self-reflection is a key mean in doing the research. Meanwhile, references, feedbacks, and comments are essential in the research process. Subsequently, 3D model making, prototype making, supervising, questioning and photographing are utilized for the ultimate design outcomes. After the arduous practice in architectural, spatial and product territories for a couple of months, series of prototypes are embodies. The ultimate practice outcomes combine the habits derived from various tortoises, interactions with humans and domestic environments together, demonstrate the impression of organic, compatible, portable, futuristic and sustainable. Not surprisingly, the exhibition of these product series will scheme in 2018 for the purpose of social feedbacks and market tests.
Brands are no longer isolated entities that only represent the products they offer; now they are often closely associated to their environmental contexts, cultures, and shared values. This presents a challenge for companies that are experienced in their domestic markets but desire to expanding globally, as the strong cultural connotations they have worked so hard to form may become lost in translation. The brand that this study focuses on is Iittala, a premium Scandinavian home goods brand owned by the company, Fiskars. This thesis aims to explore the methods of storytelling that are effective in brand communication and education for international brands such as Iittala, when expanding globally. To this end, this study looks specifically into the Asia-Pacific, a market of interest, to explore the qualities of Scan- dinavian design and products that appeal to its consumers. Furthermore, this thesis seeks to de- termine ways for brands to better understand its international customers. The research was conducted with a purpose of understanding the perspectives of the key players, including the local store clerks, the target consumers, and management. Literature reviews and ethnographic interviews were employed, as well as in-store observations and shadowing at various Iittala retail locations. The results indicated a need for rapid response to the ever-changing needs of Asia-Pacific consum- ers, and the need for a better understanding of their customers’ shopping behaviours in order to align the brand’s retail strategies. This study will propose a re-designed customer journey that incorporates the MyIittala platform as a tool of data collection, and offer a method of introducing this initiative through the implementation of a pop-up pavilion.
Tämän maisterin opinnäytetyön aihe on kävijöiden kiinnostuksen herättäminen näyttelysuunnittelun avulla. Opinnäyte koostuu kahdesta osasta; ensimmäinen osa on tutkimus ja toinen osa on tapaustutkimus. Ensinnäkin tutkimusosassa tarkastelen kävijöiden mielenkiinnon herättämistä ja osallistamista näyttelysuunnittelussa sekä korostan näyttelysuunnittelijan roolia. Pohdin myös näyttelyiden sekä näyttelysuunnittelun kenttiä yleisellä tasolla. Lisäksi tutkin kokemuksellisuuden, vuorovaikutuksen sekä tarinankerronnan tärkeyttä näyttelysuunnittelun kontekstissa. Toisekseen tapaustutkimus keskittyy siihen, miten kävijöiden mielenkiinto herätetään tietoteknisessä ympäristössä. Tapaustutkimus on näyttelysuunnitteluprojekti, joka on suunniteltu Tietotekniikan laitokselle Aalto-yliopistossa. Näyttelysuunnittelu oli yhteistyöprojekti Muotoilun laitokseni sekä Tietotekniikan laitoksen välillä. Vastaanottamassani projektitehtävässä oli tarkoitus suunnitella pysyvä museonäyttely. Ideana oli laittaa näytille vanhoja tietokoneita ja tutkimuslaitteita, jotka tuolloin olivat varastossa piilossa. Projektin lopputulos oli Evolution of Computers näyttelyn suunnitelma sekä toteutus. Tämän projektin avulla haluan tutkia, kuinka kävijöiden kiinnostus herätetään sekä kuinka tietoa esitetään ja välitetään kokemuksellisuuden avulla. Tutkimuksen tavoitteena on selvittää kuinka näyttelysuunnittelu, tiedon esittelytapa sekä vuorovaikutus vaikuttavat näyttelykokemukseen. Valitsin näyttelysuunnittelun aiheekseni henkilökohtaisen kiinnostuksen sekä kokemuksen perusteella. Keskityn kävijöiden kiinnostuksen herättämiseen sekä osallistamiseen, koska näyttelyiden tärkein tavoite on kävijöihin vaikuttaminen, ajatusten sekä mielikuvituksen herättäminen. Näyttelyllä ei ole tarkoitusta ilman yleisöä.
This thesis focuses on creating a new retail concept for Iittala. Using a case study of Chinese consumers, in the biggest cities of China. This thesis focuses on finding out how spatial design concepts strategies can enhance the customer experience and understanding of an Iittala brand and its products. The brief for this thesis rose from the strategic need to better understand the Asia-Pacific markets, especially in the field of homeware retail. Fiskars Home is looking for growth in Central Europe and in Asia with leading international brands including Iittala, Fiskars, and Royal Copenhagen. China is especially seen as a very potential market for growth. The aim is to understand and re-think the retail concept with the differences in the Chinese market. In the first part of the thesis; the Iittala brand is examined: the brief history, design philosophy, storytelling, and brand value is presented in order to understand the foundations. The current Iittala store environment is shortly presented. The second part of the thesis is focusing on the mindset of the current Chinese consumer: giving the main points of the market, analysing the Iittala target group – middle class – as well as understanding their admirations and needs. The idea is to find out some of the similarities and differences that characterize both market areas, in Asia and Northern and Central Europe by finding out the needs of the new rising middle class. The research is done through examination of market reports and current trends as well as self-conducted interviews and a questionnaire. Conducting several expert interviews helped to find out the key areas to focus on when creating a new spatial concept for Iittala. A thorough analysis will conclude this part and set the basis for the concept design part. In last part of the thesis, a concept for Iittala retail store is presented. Through the expert interviews an understanding of the needs arises that set the direction of the design. Inspirational mood boards and individual fixtures of the concept are presented. This concept is done from the perspective of a Finnish design student, and the viewpoint of the whole concept is developed by looking from the Northern Europe to the Chinese market. This concept is based on the key findings of the research and can be used as a groundwork for further development.
Limitations in the accuracy of brain pathways reconstructed by diffusion MRI (dMRI) tractography have received considerable attention. While the technical advances spearheaded by the Human Connectome Project (HCP) led to significant improvements in dMRI data quality, it remains unclear how these data should be analyzed to maximize tractography accuracy. Over a period of two years, we have engaged the dMRI community in the IronTract Challenge, which aims to answer this question by leveraging a unique dataset. Macaque brains that have received both tracer injections and ex vivo dMRI at high spatial and angular resolution allow a comprehensive, quantitative assessment of tractography accuracy on state-of-the-art dMRI acquisition schemes. We find that, when analysis methods are carefully optimized, the HCP scheme can achieve similar accuracy as a more time-consuming, Cartesian-grid scheme. Importantly, we show that simple pre- and post-processing strategies can improve the accuracy and robustness of many tractography methods. Finally, we find that fiber configurations that go beyond crossing (e.g., fanning, branching) are the most challenging for tractography. The IronTract Challenge remains open and we hope that it can serve as a valuable validation tool for both users and developers of dMRI analysis methods.
Abstract Background: The ongoing “Sarcopenia and Physical fRailty IN older people: multi-componenT Treatment strategies (SPRINTT)” randomized controlled trial (RCT) is testing the efficacy of a multicomponent intervention in the prevention of mobility disability in older adults with physical frailty & sarcopenia (PF&S). Here, we describe the procedures followed for PF&S case finding and screening of candidate participants for the SPRINTT RCT. We also illustrate the main demographic and clinical characteristics of eligible screenees. Methods: The identification of PF&S was based on the co-occurrence of three defining elements: (1) reduced physical performance (defined as a score on the Short Physical Performance Battery between 3 and 9); (2) low muscle mass according to the criteria released by the Foundation for the National Institutes of Health; and (3) absence of mobility disability (defined as ability to complete the 400-m walk test in 15 min). SPRINTT was advertised through a variety of means. Site-specific case finding strategies were developed to accommodate the variability across centers in catchment area characteristics and access to the target population. A quick “participant profiling” questionnaire was devised to facilitate PF&S case finding. Results: During approximately 22 months, 12,358 prescreening interviews were completed in 17 SPRINTT sites resulting in 6710 clinic screening visits. Eventually, 1566 candidates were found to be eligible for participating in the SPRINTT RCT. Eligible screenees showed substantial physical function impairment and comorbidity burden. In most centers, project advertisement through mass media was the most rewarding case finding strategy. Conclusion: PF&S case finding in the community is a challenging, but feasible task. Although largely autonomous in daily life activities, older adults with PF&S suffer from significant functional impairment and comorbidity. This subset of the older population is therefore at high risk for disability and other negative health-related events. Key strategies to consider for successfully intercepting at-risk older adults should focus on mass communication methods.
This thesis work includes the description and analysis of the design process that took place while doing the refurbishment project proposal of the building which used to serve as the Finnish Seamen´s Church and the Finnish house (Suomi-talo) in Buenos Aires, Argentina. The proposal focuses on the refurbishment of the building in order to serve as a start-up hub for Finnish companies, willing to begin a new business in Argentina; and a meeting point of the Finnish community in Argentina, which has formerly used the premises as a church and gathering place. The building will bring together two communities with different characteristics and needs. My hypothesis of work is that both communities can clearly strengthen and benefit from each other. The thesis´ main research question addresses how to refurbish a building so that it hosts both communities. At the same time how to achieve Finnish atmosphere in a building located in Buenos Aires, Argentina. The thesis consists of five sections. The initial section includes the assessment in person of the building in Buenos Aires along with a historical review of the area and the house. The second section consists in understanding the future users by conducting questionnaires and semi-structured interviews. A Human-centred design approach was chosen to develop the design process. The third section of the thesis includes the analysis of functions and current usage of three premises of the Finnish Seamen´s Mission, the association which established the Finnish Seamen’s Church in Buenos Aires. Through the analysis of three Finnish Pavilions at the World Fair Expos, the fourth section introduces research on how Finland has portrayed itself abroad. The fifth phase presents the development of the design and the description of the proposal based on insights gathered and analysed during the previous phases.
Abstract Objective: To determine whether a multicomponent intervention based on physical activity with technological support and nutritional counselling prevents mobility disability in older adults with physical frailty and sarcopenia. Design: Evaluator blinded, randomised controlled trial. Setting: 16 clinical sites across 11 European countries, January 2016 to 31 October 2019. Participants: 1519 community dwelling men and women aged 70 years or older with physical frailty and sarcopenia, operationalised as the co-occurrence of low functional status, defined as a short physical performance battery (SPPB) score of 3 to 9, low appendicular lean mass, and ability to independently walk 400 m. 760 participants were randomised to a multicomponent intervention and 759 received education on healthy ageing (controls). Interventions: The multicomponent intervention comprised moderate intensity physical activity twice weekly at a centre and up to four times weekly at home. Actimetry data were used to tailor the intervention. Participants also received personalised nutritional counselling. Control participants received education on healthy ageing once a month. Interventions and follow-up lasted for up to 36 months. Main outcome measures: The primary outcome was mobility disability (inability to independently walk 400 m in <15 minutes). Persistent mobility disability (inability to walk 400 m on two consecutive occasions) and changes from baseline to 24 and 36 months in physical performance, muscle strength, and appendicular lean mass were analysed as pre-planned secondary outcomes. Primary comparisons were conducted in participants with baseline SPPB scores of 3–7 (n=1205). Those with SPPB scores of 8 or 9 (n=314) were analysed separately for exploratory purposes. Results: Mean age of the 1519 participants (1088 women) was 78.9 (standard deviation 5.8) years. The average follow-up was 26.4 (SD 9.5) months. Among participants with SPPB scores of 3–7, mobility disability occurred in 283/605 (46.8%) assigned to the multicomponent intervention and 316/600 (52.7%) controls (hazard ratio 0.78, 95% confidence interval 0.67 to 0.92; P=0.005). Persistent mobility disability occurred in 127/605 (21.0%) participants assigned to the multicomponent intervention and 150/600 (25.0%) controls (0.79, 0.62 to 1.01; P=0.06). The between group difference in SPPB score was 0.8 points (95% confidence interval 0.5 to 1.1 points; P<0.001) and 1.0 point (95% confidence interval 0.5 to 1.6 points; P<0.001) in favour of the multicomponent intervention at 24 and 36 months, respectively. The decline in handgrip strength at 24 months was smaller in women assigned to the multicomponent intervention than to control (0.9 kg, 95% confidence interval 0.1 to 1.6 kg; P=0.028). Women in the multicomponent intervention arm lost 0.24 kg and 0.49 kg less appendicular lean mass than controls at 24 months (95% confidence interval 0.10 to 0.39 kg; P<0.001) and 36 months (0.26 to 0.73 kg; P<0.001), respectively. Serious adverse events occurred in 237/605 (39.2%) participants assigned to the multicomponent intervention and 216/600 (36.0%) controls (risk ratio 1.09, 95% confidence interval 0.94 to 1.26). In participants with SPPB scores of 8 or 9, mobility disability occurred in 46/155 (29.7%) in the multicomponent intervention and 38/159 (23.9%) controls (hazard ratio 1.25, 95% confidence interval 0.79 to 1.95; P=0.34). Conclusions: A multicomponent intervention was associated with a reduction in the incidence of mobility disability in older adults with physical frailty and sarcopenia and SPPB scores of 3–7. Physical frailty and sarcopenia may be targeted to preserve mobility in vulnerable older people.